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Colour contrast analyser deutsch
Colour contrast analyser deutsch







A pass means someone with 40/40 vision should be able to read it at 14pt font-size. There is a good and free tool at Paciello Group that gives you a colour dropper tool to pick two colours and tell you if they fail contrast accessibility. Specifically, criteria under the perceivable principle. The UI Team would do well to read a few pages of the Web Content Accessibility Guidelines 2.0 (WCAG 2.0). The contrast between the text colour and background colour is also poor at times. The magnifier is in the Ease of Access section of the Control Panel. If it doesn't, this might be a fairly noninvasive work-around. I haven't tested whether the text in Distant Worlds magnifies without blurring. It's not an ideal work-around but you should be able to bind it to a mouse button and it will magnify text under your mouse pointer. I've read that the Windows Magnifier works with this game.

colour contrast analyser deutsch

#Colour contrast analyser deutsch Pc#

That means that only some phones will benefit from smooth fonts but no pc will do even if you have a 4K display.

colour contrast analyser deutsch

A lot of studies have showed that smooth/cleartype fonts are harder to read than normal ones on low resolution displays and most people see it as blurry instead of sharp, and low resolution is less than ~250 dpi. You should use default fonts that are readable under any condition and doesn't need smooth or cleartype blurry settings. The game needs serious changes on fonts as a lot of them are hard to read and a total pain to the eyes after long sessions.Īlso, your game modifies my system settings, I don't like smooth fonts on windows and your game changes my settings without asking or telling me and will not change to my default after closing it.

colour contrast analyser deutsch

As I saw that the developers are reading this forum I will post it here as I don't have a matrix forums account.







Colour contrast analyser deutsch