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Cozy grove time travel
Cozy grove time travel






cozy grove time travel

Sure, this is a casual game, it's been made to be played a "small" (by gamer standards) amount of time each day, but it'd be nice to at least jump into the game and feel some sense of progression. The mechanic where you have to complete quests to get color to show up in parts of the island every day is also a combination of annoying and unmotivating - I can't even get to see the little bits of decorations I've put up until after I've more of those same fetch quests.Ī more specific nitpick - it feels like such a shame that the food items have such nice looking spritework, but they're basically useless except for donating them to get more recipes. "Go grab these packages I lost in some piles of leaves", "Go catch those little red bugs", "Go get me this thing I dropped by those tarps", ad infinitum. It's just the same fetch quests, over and over again each and every day. The art style is cute, as are the clothing and furniture, but sadly I've grown bored of the repetitiveness of it. Fix for caught bugs looking visually like they are outside the net Bugfixes for issues with the winter festival when encountered for the second year in a row. Information about the timing of upcoming seasonal events now appears in the main menu In Cozy Grove, time progresses in real-time which the developers encourage players to log into the game daily to complete different challenges. Memory improvements to help performance on low-end devices and consoles While visually this game is a bit like the aesthetic of an Animal Crossing game, there is another component that makes this gameplay quite a bit like the popular Nintendo simulation exclusive. Improvements to save system to increase speed and stability Fix broken gossip text in certain languages Fixed issue with an Archie clothing quest sometimes having a goal of "NaN"

cozy grove time travel

Radar icons do not appear during hugs and the dance party Added a satellite dish to Jeremy's territory, which will tell you where all your tools are located Fixed, or at least lessened, softlock from giving an item to bear then starting two actions Fixed controller not regaining focus when closing the splash using touch All characters can be given their winter gifts outside of the festival Fixed T3 Ben cats not having colored necks Can't buy duplicate Surfer, Wolf, Emperor or Wary quest items from Kit Halved Seagull Q21 wood & iron requirements. Stop players from accidentally selling quest critters. Fixed bug preventing some timed quests from repeating in the future If you've been playing for more than a year, seasonal festivals would previously have broken on repeat.








Cozy grove time travel